This game was independently designed, programmed and built by me (FormaPraxis) in 7 days for MAJOR GAME JAM 4: "COSMIC".
(It includes the limitation, "Players must cheat")

(It is also my first ever original game!)

Basics:
10 levels with increasing difficulty.
60 secs allowed max per level.
Find the hidden Spy Satellites and destroy them with your ship's Plasma Cannon.
Good Luck!


Controls:

W / S     =     FORWARD / BACKWARDS

A / D     =     ROLL LEFT / ROLL RIGHT

MOUSE UP / DOWN     =     PITCH UP / PITCH DOWN

MOUSE LEFT / RIGHT     =     YAW LEFT / YAW RIGHT

MOUSE 1     =     FIRE CANNON

L.SHIFT     =     SPEED BOOST


Additional Credits:
Milkyway Skybox
https://bit.ly/3iOuZyJ

Simple FX
https://bit.ly/3yOXuSo

SFXR Audio Tool
https://www.drpetter.se/project_sfxr.html

Music (An old account of my own, music from 11 years ago, sorry!)
https://www.newgrounds.com/audio/listen/359919

StatusReleased
PlatformsWindows, HTML5
Release date Aug 16, 2021
AuthorFormaPraxis
GenreShooter
Made withFL Studio, Unity, Blender
Tags3D, Arcade, Casual, Low-poly, Sci-fi, Short, Singleplayer, Space, Third Person, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
SATELLITEHUNTERv1.1(32bit).zip 49 MB
Download
SATELLITEHUNTERv1.1(64bit).zip 52 MB

Development log

Comments

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(+1)

Really nice job! Plays surprisingly well on a laptop trackpad.

Cheers! Not bad for a first try, eh? Very Elite:Dangerous inspired, hoping to use the physics and mechanics from this in something bigger down the line.

(+1)

Wow!! This blew my mind compared to the first game you had created before this!! This is miles ahead of anything I was expecting!!

The gameplay idea was really fun! The difficulty curve could have been a steeper earlier on because I did find myself quickly getting the hang of the gameplay loop.

The little cheat was really helpful once the map started getting bigger and it got harder to find the satelites, and I like how you hide it a little so it wouldn't be an immediate thing you can do!

Over all I had so much fun playing this!! The models, the feel, everything was so well put together!! I really can't wait to see what awesome games you come up with in the future!!

Consider me a fan hahaha!!

(+1)

Hey, I wondered if you were going to turn up! Yeah, I pulled a lot of late nights this week trying to piece this together, thanks for giving it a go. I spent ages tweaking the flight controls and physics, hoping to use it as a basis for something even bigger down the line, like a low-poly Elite:Dangerous or something!

I felt that if it became too hard too fast, people might lose interest, but I guess the same could be said from having it too easy as well. Its hard trying to hit that balance.

(+1)

That sounds so exciting!! I wish you the best of luck in all that!!

And yes that balance is very hard to reach! It's what every game developer, big and small, struggle to acheive! But by the looks of things you're very much on the right track!!

(+1)

HAHAHA Very cute game. Really impressive for your first original!

One point of improvement to consider is to limit the number of bullets visible in screen/set a cooldown (when you spam bullets, the game begins to get really laggy). Also, the cheat text is really small. I get this is to hide it, but I had a bit of trouble reading it (I just spammed my keyboard to find what letter it was referring to); you can make the font size a bit bigger. Lastly, the game does get redundant after you learn the cheat. Rather than several levels with marginally increasing difficulty, it would have been better to make only the last level unreasonably difficult to force the cheat. I imagine there would be people who won't play until the end bc all succeeding levels gets redundant after learning the cheats.

But overall, really awesome game! It was a blast! (pun intended)

Also, just a random note, but I just sat in my starting position while spam shooting missiles at the general direction of the satellites at the latter half of the game. It's a lot faster XD

(+1)

The bullet game objects do despawn after a while, but I found having them get destroyed too soon meant that you couldn't do long-distance trick shots from across the map (which gets bigger with every level).

The cheat text was in fact bigger at one stage, but like you said, I didn't want to make it too easy to find! But again, I'll agree that 15 levels for such a short-factor game was excessive, but I really wanted to ramp up the difficulty steadily, not immediately.

I'm glad you found the same technique as me though, the asteroid spawn range is always larger than the satellite spawn range, so generally staying in the middle of the maps give you a good view if you turn enough! Thanks for playing!